Tag Archives: self-education

Camera Tech

As the media is apt to tell us, we are living in a digital age where information is reduced to tiny pixels to be uploaded to a computer or social media site. That might be an overly detached way to put it, as the digital sharing we do every day truly can connect us to people we would never expect. We take pictures and video with our phones, and since technology has gotten so advanced, these are usually perfectly adequate for our social media needs. But for those who want to take their digital sharing to the next step (filming or taking high-quality photos and videos), there are a multitude of options available.

The Casual Photo Journalist

Smartphones these days take quality photos and can be a good replacement for a digital camera, but pictures take up a lot of memory—if you want to take a lot of pictures as well as short videos, investing in a point-and-shoot camera is the way to go. A point-and-shoot camera is exactly what its name implies: a camera where you can point it at something and take a decent photo with no adjustments needed. This kind of camera is perfect for those who don’t know or don’t care about the anatomy of a picture and just want to capture memories. These cameras can store up to 500 pictures at a time—sometimes more—and can record videos as long as 20 minutes. They are also getting smaller with better battery life and more memory space, making them the perfect travel companions. They are also great for kids who are just starting to use more sophisticated technology.

Some of the more highly rated point-and-shoot cameras out there include:

  • Canon PowerShot A-Series – This is a series of point-and-shoot cameras that range in price and power but provide an easy experience.
  • Nikon Coolpix Series – This series has a number of cameras under $100 with a variety of zoom ranges and different settings for taking pictures.

What you’ll find with a lot of these smaller cameras is that they are super easy to use. They have a lot of options for how to take your pictures or video without sacrificing too much quality, but the camera will always control how much light or focus the picture has. If you want to get more creative, you might want to invest in some of these bad boys below!

The Not-So-Amateur Photographer

For those who really want to dig into photography and experiment with light, zoom, focus, and a whole bunch of other variables, then investing in a DSLR is the way to go. A Digital Single-Lens Reflex (DSLR) camera is a fancy way of saying a powerful digital camera. These cameras pack a lot of punch.

First, their memory storage is phenomenal. Most of these cameras can have memory cards that hold at least 1500 pictures. You also get to control the operating parts of the camera, such as the shutter (which controls how much light goes in) and the shutter speed (which controls how long the shutter stays open to let light in). You can do some fun things with the focus of your pictures, as well as with the light. Now, if none of this makes sense to you but you want to use these more advanced cameras, doing some research or taking a short photography course (from an online learning site like Lynda.com or at a local community center) will definitely help you get the most out of your equipment.

There is some rivalry between the Canon and Nikon camps, but honestly, they are both super good at making cameras and it’s really a personal preference. This author is partial to Nikon, but that was after months of research and examination of my personal needs (as I write this, my Canon-adoring editor overlords are plotting their revenge!).

  • Nikon D Series – Nikon’s DSLR cameras range from the monster D4s, which have the ability to use 16 million pixels in one picture, to the modest D3000, a model that is perfect if you are just starting out using a DSLR.
  • Canon EOS series – These cameras, much like the Nikons mentioned above, have a wide range between each camera. The Canon 1D X has 18.1 megapixels and have a few less advanced models that is good for those who don’t need such a powerful camera.

With each DSLR, you need a few lenses to get the best quality photos. Unless you want to get crazy, a standard zoom and a telephoto lens work just fine. There are a few others that specialize in zoom or have a fish-eye, but those have a very specific purpose and may not worth the money unless you are seriously making a career out of taking pictures or you want to take those kinds of photos all the time.

The power of these cameras is unreal. In fact, they are so powerful that some people in Hollywood are using DSLR cameras to film small budget films and music videos—that’s the kind of quality we are talking about. So if you want to make photography a serious priority or hobby, I would look into DSLRs. I got my Nikon D5000 for my high school graduation and have used it on multiple trips, including my year abroad in Europe, and it was a fantastic experience. That said, my friends with regular point-and-shoot cameras also got some quality photos.

Overall, I would assess your needs, consider the amount of upkeep and effort you want to exert, do some research, and ask questions! Cameras are a great investment and can help preserve some of the best times. So make sure you’re using quality technology!

Photo by Rob Adams

Photo by Rob Adams

Finding My Way into Game Design: Education After Graduation

Choosing a career path can be difficult for many students. You want to find something that will financially support you, while meeting your own personal goals, and doing something that fulfills and entertains you. My own search for a career has continued past my college education, and I found myself searching for other growth opportunities to really pinpoint what I want to do.

So where does game design fit into all of this? When I completed my Bachelor’s degree, it was in Pictorial Art with an emphasis on Studio Practice. It’s a pretty general degree for art students, where your specialty really comes down to what you choose to study. I had a fairly well-rounded education, jumping between animation, illustration, traditional art, digital art, and graphic design. My dilemma was, how do I put all of these skills to use in the real world?

My eventual decision was to further my education, so I began to research post-degree programs, such as certificates and two-year degrees. I also researched different career paths that would complement the skills I already had. I decided that any new education I pursued had to be something new that would build off of what I had already learned. The answer: game design!

I found a certificate program through Post University that would have a focus on the basics of game design, game programming, and some animation. Game design is still a relatively new subject with degree and certificate offerings, so it felt like a good opportunity to expand my skills in an emerging field of study. Probably the most important class I took was the Programming for Game Design course. It began with a basic intro to programming, focusing on C++, and led into the basics of game engines and how programming fits into graphics.

It was a fairly short program, but it gave me access to a lot of good resources that I wouldn’t have known about otherwise. The most useful were the game engines we worked with: simple engines, such as the App Game Kit and the Dark Game Development Kit. These are both fairly cheap engines provided by TheGameCreators.com. They are beneficial for someone who is new to programming or game design, and serve to ease new designers into the game development world. Beyond the scope of our actual class projects, I was advised to look into the Unreal Development Kit to learn more professional game development. The UDK 3 is free to download and use for anyone (however, licensing fees apply if you want to sell something). Recently, I acquired the Unreal 4 beta, which drastically improves many of the Unreal features; however, it requires a monthly fee, unlike the UDK.

A lot of the learning process was self-driven, such as working on my own projects beyond the scope of the class. I spent most of my time playing around with building maps in UDK. Working in the UDK, you have a choice between hand-coding minor details, or designing in a more what-you-see-is-what-you-get mode, which makes it probably the most robust engine available, and the fourth edition builds on these principles further. Here is a video exploring a partial level I have been working on:

https://www.youtube.com/watch?v=I1Iq4CAgYFs

Finding an industry that I enjoy as a consumer as well as a professional helped drive my projects as well. Good game designers make great games because they enjoy playing great games themselves. Going behind the scenes and seeing the raw elements of game design is like getting the best cheat codes available, and I think this is the type of fascination that one should strive for in any industry. If you love what you do or make, it will be that much more exciting and meaningful to make it your career.

Whether you’re interested in getting into a particular industry or just want to learn new skills, there are always opportunities for further education. If a set program is out of your budget, community colleges offer a lot of similar classes as well, or you can check out Coursera or Codecademy to learn from videos at your own pace. At the end of the day, it’s more about the knowledge and skills you gain than the degree or certificate you might receive.

Always make it a goal to never stop educating yourself!

Photo by Andy Sutterfield

Photo by Andy Sutterfield