Tag Archives: fun

Let’s Ask: A D&D Dungeon Master

Two nerds walk into a Starbucks with a couple mutual friends, and soon discovered a mutual interest in D&D. Meggyn, ever-recruiting managing editor of the UNDERenlightened, roped Steve into sitting down with her to share some experiences and answer some questions about organizing and running a D&D game as a Dungeon Master.

Meggyn: How did you get into D&D?

Steve: I’m not really sure what drew my eye to it, but in 6th grade I was in a hobby shop and saw the player’s handbook for version 3.0. I researched some stuff online, and read some stories of fun adventures and became a lot more interested. After that, I talked to a couple of friends about trying the game out, so we went out and bought the stuff we needed to get a start. Because none of us had any clue what we were doing, one of the group members bought a D&D starter kit, which came with a few prefabricated adventures, which were just enough to get a practical handle on the mechanics of the game. From there, we continued to play and create our own adventures.

Meggyn: That’s awesome that you all learned the mechanics of the game together. When I first started, I joined a new campaign with mostly all experienced players; to this day I’m still a total newbie, so I still rely a lot on my friends for advice on leveling my character and how to figure out adventures. Have you always played with friends, or have you ever started a campaign with complete strangers?

Steve: I’ve never played an in-person campaign with complete strangers, but I have joined groups of people online that I didn’t know, as well as online groups of friends I met in an MMO. When I joined the former group, the one full of total strangers, I met them through a “looking for group” forum on the RPTools website. There are a ton of places online to find groups over the internet.

Meggyn: Dungeons & Dragons has been around for decades, so there are a few different versions of the rulebooks.

Steve: Yep. For those who don’t know, each revision is a major overhaul of the rules, where they are essentially rewritten (not dissimilar to new versions of video games, when the entire engine is recreated). From there, minor updates come in the form of supplemental or expansion books, which can include anything from new classes to new game mechanics (kind of like expansion packs).

Meggyn: When I played my first D&D campaign, we used a more recent version that included the well-known table grid, for moving miniatures around.  However, my current campaign has reverted all the way back to the first edition: it works well for us because we can simply play through ongoing storytelling (perfect for a group of mostly English majors), and we rely on our Dungeon Master’s common sense rather than burdening our play with overly technical details, like counting out the exact amount of squares we can move.  What’s your favorite version for organizing as the Dungeon Master?

Steve: There are some cool features to every version that I have played, really. But my favorite version of Dungeons & Dragons is a variant of the version 3.5 rule set called Pathfinder, because the power adjustment of specific classes is better as they level and the mechanics remain almost unaltered. This gives a stronger incentive for players to specialize in just one class and makes it easier as a DM to keep track of the characters abilities, which is very important for planning adventures. This coupled with my familiarity with the version 3.5/Pathfinder mechanics, and the huge number of supplemental materials available to draw upon, allow for much smoother game play and planning.

Meggyn: So it sounds like you started from the very beginning as the Dungeon Master for your in-person games with your friends.  How do you prepare for a session, and what are some pitfalls you consciously avoid?

Steve: Well, back when my first group started, we actually traded off hosting the prefabricated adventures since running prefabricated campaigns takes a lot less preparation. I DMed for the first time without a prefabricated campaign back in high school: I was terrible, and it has been a process of getting better this whole time. A great deal of time spent preparing is time spent trying to avoid some of the mistakes I made on my first pass as the DM. One common thing I avoid is creating an adventure where the players are bound to just one path, but also to where I don’t need to create the limitless possibilities of a completely open world. That is probably the hardest part of being a DM. Another thing is how to ensure the encounters are challenging but possible for the players, which requires a lot of thought into each character’s abilities. The rest of the prep time as a DM is used to draw maps, organize my system of keeping track of turns, and further familiarize myself with what monsters I am presenting in the encounters.

Meggyn: Sometimes the complication of a crazy open world can simply be impossible to avoid, though.  In my current campaign, one of our players decided from the get-go that he wanted to buy a chicken.  Since then, he has goaded our ranger into training it (as much as you can train a chicken), and is constantly coming up with absolutely insane, totally creative, and utterly hilarious ways to harass our long-suffering DM—like his current search for chicken-sized armor.  Any similarly great stories from your past campaigns?

Steve: The problem is that most D&D anecdotes draw on previous stories or adventures, and are most fun from experiencing them, kind of like an inside joke. To me at least, the most fun from the game comes from the people incorporating their own personalities into the events of the game.

Meggyn: It really is an awesome pastime.  So, for the readers whom we’ve inspired, what are some good resources for getting started with D&D?

Steve: A great tool to use for running a D&D game, online or otherwise, is Maptool, a completely free product of RPTools that is great for creating encounter maps and running games. Another great resource for version 3.5 is the d20srd, which is a free online searchable rules resource. If you navigate around, you can find some cool tools and setups that other people have used in their gaming, like the group who projected their game mat onto a table using map tools. Of course, you can always search your app store and see if there are some nifty tools there.

Steven Cary is an aspiring IT professional who enjoys backpacking, archery, cars, and science fiction/fantasy.

Meggyn Watkins is the Managing Editor of the UNDERenlightened. Fiction reader, local art prowler, concert-goer, BBC watcher, world traveler, and San Jose Sharks lover! @meggawat

Photo by Meggyn Watkins

Photo by Meggyn Watkins

Girl, What’s Your Fan-ta-ta-sy? An Introduction to Fantasy Football

In November, the refresh button on my iPhone never sees more action than it does on Sundays, which can only mean one thing: I have a fantasy football team, and it’s almost playoff time, bitches.

I grew up watching (and enjoying) football in a Giants-loyal family. Even when I was living abroad, I would stay up until 2:30 am to watch the Sunday afternoon games—although I drew the line at the 8 pm games. In college, I agreed to join a friend’s fantasy football team, but I mostly forgot about it, and by mid-season, I had conceded the bottom position for my team, the New York Sandwiches.

Let’s briefly pause and try and define the complex she-beast of a hobby that is Fantasy Football. And by that I mean let’s all visit its Wikipedia page, which concisely defines FF as “an interactive competition in which users compete against each other as general managers of virtual teams built from real [NFL] players.” Essentially, in a private league of usually 10-14ish people, each participant, or “owner,” builds a team of NFL players, whose real-life performances on a given Football Sunday (or Thursday night, or Monday night) are converted using a standardized scoring system into Fantasy points for the Fantasy Team that that player inhabits. Players from your FF “team” can be from any real NFL team—say, a wide receiver from the Buffalo Bills, another from the New England Patriots, a tight end from the New York Jets, and the quarterback of the Oakland Raiders. Each league’s draft takes place right before the NFL’s regular season commences, and the season goes until Week 16 of the NFL season. Every weekend, the scores of all the football players in a FF team add up to that owner’s total for the week. These made-up Fantasy teams exist only in their designated league, which could be comprised of friends, coworkers, acquaintances who were looking for extra members, or complete randos. More explanation below—please stick with me on this; I swear it’s fun.

After that losing Fantasy season in college, I kind of gave it up on the grounds that it was too time-consuming and that I would never remember to set my team every week. But earlier this fall, my cousin emailed me to ask if I would be interested in joining her friend’s league. The buy-in was $10, she said, and the draft was that night. After some deliberation, mostly about what clever team name I would choose, I agreed; the buy-in was low, and it would give me something to do while my boyfriend was meticulously honing his own Fantasy team. If you’ve had the good fortune of never sitting through a Fantasy draft, I’ll explain: like the NFL draft (minus the zillions of dollars, minus the suits and yammering commentators, plus a congealing Lean Cuisine on your kitchen table), each participant (AKA owner) takes turns selecting a football player for sixteen rounds, eventually filling each teams’ sixteen slots.

Offensive players are the only ones who count individually in most Fantasy Football leagues (sorry, Clay Matthews). Running backs (who run the ball down the field), wide receivers (who catch the ball, often in spectacular fashion), tight ends (who double as blocker/smashers and ball catchers), quarterbacks (who throw the ball) and kickers (the white guys) earn Fantasy points by either gaining yards or scoring points. Additionally, each NFL team’s entire defense fills one slot, losing Fantasy points for touchdowns scored by the other team and gaining them for scoring points in plays like a “pick-six,” which is that thing you do when you’re really hungry and a full tray of hors d’oeuvres passes by.

Every week, you play one quarterback, three wide receivers (WR), two running backs (RB), one tight end (TE), one kicker, one defense, and one “flex” slot, which you can fill with either a WR, RB, or a TE. Before that week’s football starts, you shift around those slots with your sixteen players depending on who’s hot, who has a bye-week, who’s injured, who’s on a sucking streak, etc. Then you go head-to-head with another owner and their team. To be clear, unless some of your players happen to be playing some of the other team’s players that weekend, your teams will have no direct interaction with each other, à la some kind of Mortal Kombat-esque duel arena. In real life, these football players do not care about your Fantasy team. Another factor to consider is whom each player is going up against; for example, if you have a WR like Antonio Brown who typically puts up high numbers but this Sunday is going up against formidable dreamboat Joe Haden of the Cleveland Browns, you can expect that his numbers will probably be lower than average, and you might swap him out for a less reliable receiver—say, Alshon Jeffrey, who plays for the Chicago Bears and, omg, was born in the nineties. Throughout the season, you can also trade players with other teams and “sign” unsigned players by dropping one of your own. After a season’s worth of matches, you stand to win whatever pot has been determined by the league, usually ranging from a hundred dollars to a few thousand.

Here’s how a typical Sunday goes for an active Fantasy Football participant: around noon, you do one last check of your players on your FF app or on the league’s host site (typically ESPN, CBS Sports or Yahoo!), making sure the injury statuses haven’t changed, taking into account that some of your players may have played on Thursday and their positions (either benched or active to score Fantasy points) are unchangeable. Then before you can say “pass the nachos,” the 1 o’clock games begin, then the 4 o’clocks, then the 8 o’clocks, and suddenly it’s nighttime and you wonder what kind of contribution you could have made to society if football Sunday didn’t exist.

How frequently you check your Fantasy scores depends weekly on the company you keep. Fortunately for me, and unfortunately for the universe, I generally watch football with other Fantasy-ers, so we all spend the day continually shifting our gaze between the wall-mounted TV screens and the live-updating Fantasy phone apps in our hands until our necks are sore and our thumbs are bleeding.

For the record, my team name is Nerds (I gave up on the clever thing), I stand to win about $100, and at the time this article is being written, I am in second place, having been recently knocked out of the top spot by a Wes Welker ankle injury and an unforeseen 30+point performance by the normally ‘meh’ Tayvon Austin. My quarterback Robert Griffin III (RG3) is prone to injury, but his numbers have been mostly good. While pretending not to care about competitive hobbies like these is generally my M.O., secretly I really, really want to win.

FANTASY FOOTBALL PLAYOFFS UPDATE:

When my team entered the three-week Fantasy playoffs, I won the first two rounds handily, thanks to a well-timed pickup of hotshot Eagles quarterback Nick Foles. But, sadly, I was just barely beaten in Week 16, AKA Fantasy Super Bowl Week, by one stupid running back in the very last football game of the weekend. And for those of you who still don’t think that Fantasy Football can be thrilling, consider that I was one (dropped) Josh Gordon touchdown pass away from taking the whole damn thing. My second-place winnings were $20, which makes a total condolence profit of $10. Alas.

Nevertheless, I am hooked. Despite way too many hours squandered on stat-crunching, this new convert will see you next year, Fantasy Football. And if you’ll excuse me, I’m going to go buy a book.

P.S. If you’re reading this in late-summer 2014, you’re just in time to sign up for a league! (Also: Did American Hustle win the Best Picture Oscar? Are Dennis Rodman and Kim Jong Un still friends? Who’s the President?) Here are some links for creating a FF league or joining an existing one:

ESPN Fantasy Football
CBS Sports Fantasy Football
Yahoo! Fantasy Football

See you on the field!! And by that I mean the Internet.

Photo by Alyssa Kurtzman

Photo by Alyssa Kurtzman